Monday, March 2, 2009

Frakenstein




Well I wouldn't call her a hero, when tasked with creating a character from Frankenstein: The Modern Prometheus, I found the "Hero Creator" woefully inadequate, I couldn't stop thinking of A.B.A. from the excellent fighting game series, "Guilty Gear."

From her sparse Wikipedia article:

A.B.A

* First Appearance: Guilty Gear Isuka

Created atop a mountain home named "Frasco", A.B.A is an artificial life-form, the creation of a scientist who lived within Frasco. However, before her 'birth', the aforementioned scientist was taken away by the military, which was planning to use his skills for unknown reasons. When her eyes opened for the first time, A.B.A found herself alone within Frasco, and lived the first 10 years of her life in total isolation.

Escape from Frasco was not impossible. Nevertheless, A.B.A quickly realized that she had no knowledge of how to exist outside of her home. To find relief from her sadness, she began to collect keys of all kinds, as they represented the opening of a bold new world and an escape from imprisonment.

While roaming outside one day, still tired of her isolated life, A.B.A stumbled upon an ancient relic known as "Flament Nagel". It was love at first sight, as the war relic was shaped like a key, A.B.A decided to keep it as her partner; she renamed it "Paracelsus". Her new goal was to acquire an artificial body for her newfound partner.
Not quite the "paragon of humanity" that The Monster was meant to be but, a created humanoid regardless, who woke up without guidance and seeked meaning. I find her fixation on keys to be particular well done, a powerful symbol indeed.

More interesting though is at the heart of Guilty Gear itself, "Gears" are man-made creations, far superior to us, but at the same time considered less than. I wonder what A.B.A. would think of the Gears? What would they think of her? Hmm...

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